1package de.ur.mi.oop.graphics;
3import de.ur.mi.oop.colors.Color;
36 public Circle(
float x,
float y,
float radius) {
74 return this.radius * 2.f;
78 return this.radius * 2.f;
102 return getYPos() + this.radius;
void setRadius(float radius)
Circle(float x, float y, float radius)
Circle(float x, float y, float radius, Color color)
void setWidth(float width)
Circle(Point position, float radius)
void setHeight(float height)
Circle(Point position, float radius, Color color)